home *** CD-ROM | disk | FTP | other *** search
- Path: f411.n201!not-for-mail
- Newsgroups: comp.sys.cbm
- X-Comment-To: Aaron Baugher
- From: Pontus Berg <Pontus.Berg@p71.anet.canit.se>
- Date: Tue, 20 Feb 96 16:21:29 +0100
- Subject: Compiling mule? => MULENet
- Message-ID: <824854889@p71.f411.n201.z2.ftn>
- References: <174223990@bcl.net>
- Organization: BoArDgasm, Farsta, Sweden
- X-FTN-AREA: CANIT_COMP_SYS_CBM
- X-FTN-MSGID: 2:201/411.71 312a4969
- X-FTN-REPLY: bcl.net 0a627276
- X-FTN-CHRS: IBMPC 2
- X-FTN-Tearline: Spot 1.3a #676
- X-FTN-Origin: BoArDgasm, Farsta, Sweden (2:201/411.71)
- X-FTN-SEEN-BY: 201/411
- X-FTN-PATH: 201/411
- X-FTN-PATH: 201/411
-
- In a message of 13 Feb 96 Aaron Baugher wrote to All:
-
- >> >Hey, how about building a parallel network for C64's and adapting the
- >> >original game for it?! Now *theres* a project!! =-)
-
- >> Has anyone heard of a TCP/IP interface for the 64?
-
- AB> I've been thinking for a while that there could be a lot of potential in
- AB> re-writing C= games to run over the net. After all, the lower
- AB> resolution means that there would be much less information that has to
- AB> be transmitted. If 3-4 people can play Doom over IP with 14.4 modems,
- AB> with it's high resolution and texture mapping, surely it would be
- AB> possible to do a multi-player Elite, Mule, or Stunt Car Racer. (Of
- AB> course, you've got copyright rules to deal with, so you might have to
- AB> write new similar games.)
-
- This is right, but then again it's not! The information transmitted and recived
- from the net connected computer is not the information you see on screen but
- rather the position you're on and so on. Transmitting the actual data on your
- current screen would be an AWFUL lot of wasted bandwith!
-
- I have no idea how much data would have to be shipped to keep information on
- all the players, but I guess the volumes are still rather limited!
-
- Hrm.. Would resourcing MULE be a good idea and then commenting the source a
- bit? Would someone be interested in such a source? Would EA sue the arse off me
- if I put it online?
-
- These and many other interesting questions will probably *not* be ansewered in
- the next episode of ... Conan - the librarian!
-
- )==========================================================(
- ) o/ Bacchus@FairLight.COM Fido: 2:201/411.71 (
- ) (# I'm a "geek tool" so ask about emulators elsewhere! (
- )=/7=======================================================(
-
- ... Coming soon: "PONTUS V1.3 /FLT"
- (Jason of Cosine)
-